The Miscellanium |
As well as documenting the random variety of life, this blog is a public note pad for jotting down the random RPG premises that pop into my head. These entries are numbered and include a seed of a potential game as well as which systems I might use to run it. Please give me feedback and tell me if any sound like something you might want to play. |
The world-spanning, grand conspiracy CoC game.
1921. An eminent scholar of archeology vanishes in China, having entrusted a coded manuscript to the PCs. Strange ruins are uncovered in Sweden and people from local villages disappear in the night.
1922. The CEO of a prominent banking firm is torn apart by invisible forces on a New York sidewalk. An acquaintance of the PCs is driven mad by horrible nightmares. A ship runs around in California will all the crew dismembered and their limbs and organs neatly stacked and labeled in an unknown language.
1923. The PCs begin to suspect that the above events are connected, but go insane before they can figure out how.
Yup, this would be the classic evil brotherhood of darkness carrying out world-spanning evil CoC game. A string of strange events begins to reveal a pattern, leading the PCs to have to risk their lives and sanity to save the world.
System: CoC
The Shipwreck Game: The PCs are passengers/crew/stowaways on a trans-Pacific ocean liner in the early 1920s. Caught in a massive storm, the ship breaks up on a reef, leaving the PCs stranded on a South Pacific island as, assumably, the only survivors. As they begin to explore their surroundings in search of food and water, they being to come across strange stone ruins and quickly begin to suspect that there is more to the island than meets the eye.
Potential System: Would it give away too much if I said CoC?
Chaosium published an adventure in which the PCs are soldiers in WWI who stumble on something Mythos-y in no man’s land in the Argonne Forest. The game offers an intriguing mixture of the horrors of the Mythos and the horrors of war. It also looks like it would produce an incredibly high body count (having Maxim guns and Phosgene shells shot at you tends to do that…). It might be a chance to have the PCs come prepared with several back up characters. The adventure suggests setting a proper mood by dimming the lights, turning the thermostat down to an uncomfortable point, and playing a CD of appropriate ambient noise.